Investigating Missing Skeletons in RealityKit After Converting UniRig GLB Files
NeutralArtificial Intelligence
A recent investigation into the use of UniRig for generating skeletons in GLB models has revealed an issue when these models are imported into RealityKit. While UniRig simplifies the asset preparation process, users have encountered a problem where the skeletons do not appear as expected in RealityKit apps, returning 'nil' when accessed. This matters because it highlights potential challenges developers may face when integrating assets into RealityKit, emphasizing the need for further exploration and solutions to ensure seamless functionality.
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